We are back with another production log, and a flurry of updates! First off, the video:
As Andy mentioned, production is really starting now, with the first shots being animated.
Before diving into the shots, both Hjalti and Pablo F. performed a number of animation tests, which can be seen in the Spring Character Development folder.
At the same time, Andy has been bringing several assets together in a test render scene, exposing particle issues, render glitches and so on.
Check out one of the very first rendered animation tests featuring Spring walking down the mountain.
After creating dozens of high-quality assets for the forest (flowers, plants, trees, rocks, etc.), Julien is currently working on set design. This work starts from the initial river bed environment created by Andy and consists of adding shaders and replacing temp models in order to obtain the first renders. Follow the Environment Development folder for that!