It's been another great week for the Spring team! The focus was mostly split between character development (Julien) and story development (Andy, Hjalti and Pablo F.).
Artwork
We have a completely updated version of the story, with tweaked sequences, new shots, temp music and sound. You can check on the progress in the Edit folder. We also started using Attract for production tracking and scheduling! Because of that, some new features –such as task difficulty and task priority– are coming soon and of course they will available to all Cloud subscribers!
Rigging of Spring by Juan Pablo Bouza is almost complete. You can check out the thorough feedback that the animation team is sharing via Blender Cloud.
Development
Sybren has spent some quality time with the animation team to define the design for the updated character pose library add-on. This is an incredibly useful tool during the animation process, since it allows artists to keep the character performance on model and to block out ideas more quickly. Want to learn all the technical details? Check out his report.
He also implemented a utility to delete invalid drivers in the Graph Editor, in order to keep blend files cleaner and easier to understand.
In the meantime Pablo has been working hard with the Blender 2.8 development task force on various topics, in preparation for one of the most epic pipeline switches of all times, which will happen in the next months.
Blender Cloud Live
On Wednesday 24th January we plan to go live again on YouTube and share more about what is going on here at the studio, as well as sharing a surprise Agent 327 "making-of" clip edited by Colin Levy. Join us!