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Procedural Shading: Fundamentals and Beyond
Procedural shading is one of the less explored applications of Blender that holds a lot of potential and power if utilized correctly. In this comprehensive training series we will build a solid foundation of the concepts and techniques that we will use to thoroughly explore procedural shading with Blender's node-based shader editor.
The core part of this course is structured in a series of short 5-10 min videos that focus on important concepts and techniques and are supported by visualization tools and simple examples. Supporting the course as a showcase example is an isometric cube scene that is created using exclusively procedural shaders and only basic modelling techniques.
Training Outline
- Introduction
- Fundamentals
- Procedural Textures
- Shading Principles
- Shader Composition
- Modular Setup
- Automation
- Baking (TBA)
Additionally the course includes multiple workflow examples that go into detail on creating one fully procedural shader each.
Workflow Examples:
- Walls
- Wood
- Dynamic Breaking Walls
- Floor Boards
- Fire
- Rainy Window